Bmap turns any real place on Earth into a clean, low-poly 3D world. Terrain, every street, every building, the coastline, the trees, all at true 1:1 scale. Watch it spin live in your browser, then export it straight into your engine.
Pick any spot: your hometown, a coastline you love, the block you grew up on. Bmap reconstructs what's actually there from open geographic data: the real shape of the land, every building at its true footprint and height, the road grid, the shoreline, the canopy. Not a guess, not a stock city. The real one, rebuilt as a 3D world you can walk, drive and ship. The Monaco rotating above came out of this exact pipeline.



No GIS software. No manual modelling. No wrangling elevation files in Blender at 2am. You get a world that's ready to explore in seconds, and ready to drop into the web today, with Unreal Engine 5 and Roblox next in line.
Search a city or drag a box across the map. Anywhere on the planet, any size.
Real elevation, every building, road and tree, placed automatically at true 1:1 scale.
Spin, zoom and roam your world live in the browser. Exactly what you'll ship, nothing faked.
Export a clean, layered GLB for the web today. Unreal Engine 5 and Roblox are next in line.
Every world is assembled the same way: the same automated pipeline, whatever the city. Here's how Monaco came together.

Real elevation becomes a clean low-poly relief at true scale.

The sea is carved precisely to the real shore, every cove and cape.

Thousands of buildings, each at its true footprint and height.

Ports, quays and breakwaters, where the city meets the sea.

Landmark districts rendered with their real heights and density.

The whole city, in your browser, at full frame rate.
How we do it, fast, automatically, from a single bounding box, is our craft, and we keep it close. What matters is the result: real places, reborn as worlds you can build on.