An atlas of places that don't exist yet

Draw a box Get the whole city in 3D.

Bmap turns any real place on Earth into a clean, low-poly 3D world. Terrain, every street, every building, the coastline, the trees, all at true 1:1 scale. Watch it spin live in your browser, then export it straight into your engine.

See it build ↓
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The vision

A bounding box,
now a place you can build in.

Pick any spot: your hometown, a coastline you love, the block you grew up on. Bmap reconstructs what's actually there from open geographic data: the real shape of the land, every building at its true footprint and height, the road grid, the shoreline, the canopy. Not a guess, not a stock city. The real one, rebuilt as a 3D world you can walk, drive and ship. The Monaco rotating above came out of this exact pipeline.

A whole city rebuilt in 3D, seen from above
The city placed onto the terrain
Street level inside the dense city

No GIS software. No manual modelling. No wrangling elevation files in Blender at 2am. You get a world that's ready to explore in seconds, and ready to drop into the web today, with Unreal Engine 5 and Roblox next in line.

How it works

Four moves.
Minutes, not months.

01

Frame it

Search a city or drag a box across the map. Anywhere on the planet, any size.

02

Bmap builds it

Real elevation, every building, road and tree, placed automatically at true 1:1 scale.

03

Fly through it

Spin, zoom and roam your world live in the browser. Exactly what you'll ship, nothing faked.

04

Take it with you

Export a clean, layered GLB for the web today. Unreal Engine 5 and Roblox are next in line.

The making

Real data,
rebuilt to the rooftops.

Every world is assembled the same way: the same automated pipeline, whatever the city. Here's how Monaco came together.

Stylised terrain
STAGE 01

The land

Real elevation becomes a clean low-poly relief at true scale.

Coastline
STAGE 02

The coastline

The sea is carved precisely to the real shore, every cove and cape.

Buildings
STAGE 03

The city

Thousands of buildings, each at its true footprint and height.

Harbour
STAGE 04

The waterfront

Ports, quays and breakwaters, where the city meets the sea.

Landmark district
STAGE 05

Iconic places

Landmark districts rendered with their real heights and density.

Running live
STAGE 06

It runs live

The whole city, in your browser, at full frame rate.

How we do it, fast, automatically, from a single bounding box, is our craft, and we keep it close. What matters is the result: real places, reborn as worlds you can build on.